This was my final project for my Lighting & Texturing class. I chose to model and light a Ghostbusters Trap in Maya with textures and final compositing done in Photoshop. I used my phone to make an HDRI image to replicate the room's lighting in Maya. We were required to add an effect and I used Maya fluids to simulate smoke emitting from the trap's doors. Finally, my original plate had a light hit on the table where the trap would eventually sit. This had to be cleaned up in Photoshop.