This was my final project for my Lighting & Texturing class. I chose to model and light a Ghostbusters Trap in Maya with textures and final compositing done in Photoshop.  I used my phone to make an HDRI image to replicate the room's lighting in Maya.  We were required to add an effect and I used Maya fluids to simulate smoke emitting from the trap's doors.  Finally, my original plate had a light hit on the table where the trap would eventually sit.  This had to be cleaned up in Photoshop.
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